In my bachelor thesis, I've developed a 3D reconstruction method based on
the shading information in photographic images. In this case, the front-facing
camera of a smartphone captures several images which then are used to estimate
a 3D reconstruction. The display of the smartphone is used for the active
illumination of the object.
The successful 3D reconstruction is constrained by a number of factors, which strongly influence the quality of the reconstruction such as lighting properties, reflection characteristics, camera and light source. These factors were taken into account during the realization as well as the different hardware requirements typical in the Android smartphone area.